Growth in competitive space. Case study of Huuuge Games and Tap Tap Games (Manggha)

by Mariusz Gasiewski — Head of Mobile Gaming and Apps Poland Google Poland

What we can learn from companies that grow fast even if they are present in competitive environments? What people's approach, processes, management style is making fast growth more probable? What kind of behaviours do you need to build at the company to stimulate innovation and hunger for success? Everybody is talking about innovation, innovation labs, although how to approach it in reality? Is it easier to innovate supporting specific processes at the current company or is it easier to build separate teams? How to balance growth and risk at the same time. Presentation based on examples, case studies from Google and Huuuge Games/Tap Tap Games

The presentation will be run by Mariusz Gąsiewski and Łukasz Miądowicz, Product Manager of Huuge Games, 

256 of 300 seats available

Mariusz Gasiewski

Head of Mobile Gaming and Apps Poland Google Poland

"Be specific. That's what counts."